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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Colt Blackhawk
Team Six. The North is Coming
233
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Posted - 2014.01.22 07:34:00 -
[1] - Quote
My 5 cents: I think CCP absolutely misses the point here. I have flown a lot with the malediction this month and it is a great ship. But main issue here aren-Št intys but intys with links. It was and is still the same problem like it was with kitey condors: Kiters + Skirmish links = OP. Interceptors + Skirmish links = completely OP. Examples:
-The low signature radius of interceptors makes them already very hard to hit with the usual counter called light missiles. I was soloing a light missile fitted heretic in a malediction without skirmish links and no implants. Okay the guy tried to shot me with furies but if he would have taken usual cal navy ammo I would have probably been forced to run. The light fury missiles almost didn-Št hit a male that orbits at 21km with 5.1k m/s.
-There is a well know corp who is almost only flying interceptors with loki and Tengu booster. Grab 5 Raptors, 2 ogb, every Raptor has sensor damp.... --->unkillable. I have tried it with fof rapid light caracals. We tried it with 3 fof rapid light caras.... No way. The only outcome were dead caras. They even didn-Št need to run. They simply killed us. Combination of skirmish links + interceptor point range + interceptor speed + interceptor sig radius = almost completely immune to missiles. Yes the missiles did hit. But the damage in combination of speed+ sig radius were a total joke. You say snipe them with nado from 120km? Also doesn-Št hit. We tried it^^. Forget even sentries. Too low sig radius and speed.
So the agility tweak wil fix... nothing! Really CCp you miss again the point. Main issue here is the combination of interceptors and off grid boosters and not the interceptor itself.
[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |
Colt Blackhawk
Team Six. The North is Coming
234
|
Posted - 2014.01.22 19:24:00 -
[2] - Quote
To mare wrote:Colt Blackhawk wrote:My 5 cents: I think CCP absolutely misses the point here. I have flown a lot with the malediction this month and it is a great ship. But main issue here aren-Št intys but intys with links. It was and is still the same problem like it was with kitey condors: Kiters + Skirmish links = OP. Interceptors + Skirmish links = completely OP. Examples:
-The low signature radius of interceptors makes them already very hard to hit with the usual counter called light missiles. I was soloing a light missile fitted heretic in a malediction without skirmish links and no implants. Okay the guy tried to shot me with furies but if he would have taken usual cal navy ammo I would have probably been forced to run. The light fury missiles almost didn-Št hit a male that orbits at 21km with 5.1k m/s.
-There is a well know corp who is almost only flying interceptors with loki and Tengu booster. Grab 5 Raptors, 2 ogb, every Raptor has sensor damp.... --->unkillable. I have tried it with fof rapid light caracals. We tried it with 3 fof rapid light caras.... No way. The only outcome were dead caras. They even didn-Št need to run. They simply killed us. Combination of skirmish links + interceptor point range + interceptor speed + interceptor sig radius = almost completely immune to missiles. Yes the missiles did hit. But the damage in combination of speed+ sig radius was a total joke. You say snipe them with nado from 120km? Also doesn-Št hit. We tried it^^. Forget even sentries. Too low sig radius and speed. Arty Thrasher? Hahaha. 5 fully tech2 fitted 280mm arty thrashers couldn-Št kill even one at optimal range^^ (we tried to alpha them before they got damps on us).
So the agility tweak will fix... nothing! Really CCp you miss again the point. Main issue here is the combination of interceptors and off grid boosters and not the interceptor itself.
edit: I bet I will get flamed to death from people who don-Št even know how to undock a shuttle without ogb veeeeeeery fast. off grid boosting need to be fixed, period. ceptors with link only work if you stay in in one system if you want to roam links are a no go because you will lose the main strength of ceptors
Why do you think it is always the same: Neutral loki and tengu jump in system and then the ceptors. Always the same...
[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |
Colt Blackhawk
Team Six. The North is Coming
235
|
Posted - 2014.01.23 08:02:00 -
[3] - Quote
Secret Squirrell wrote:Colt Blackhawk wrote:My 5 cents: I think CCP absolutely misses the point here. I have flown a lot with the malediction this month and it is a great ship. But main issue here aren-Št intys but intys with links. It was and is still the same problem like it was with kitey condors: Kiters + Skirmish links = OP. Interceptors + Skirmish links = completely OP. Examples:
-The low signature radius of interceptors makes them already very hard to hit with the usual counter called light missiles. I was soloing a light missile fitted heretic in a malediction without skirmish links and no implants. Okay the guy tried to shot me with furies but if he would have taken usual cal navy ammo I would have probably been forced to run. The light fury missiles almost didn-Št hit a male that orbits at 21km with 5.1k m/s.
-There is a well know corp who is almost only flying interceptors with loki and Tengu booster. Grab 5 Raptors, 2 ogb, every Raptor has sensor damp.... --->unkillable. I have tried it with fof rapid light caracals. We tried it with 3 fof rapid light caras.... No way. The only outcome were dead caras. They even didn-Št need to run. They simply killed us. Combination of skirmish links + interceptor point range + interceptor speed + interceptor sig radius = almost completely immune to missiles. Yes the missiles did hit. But the damage in combination of speed+ sig radius was a total joke. You say snipe them with nado from 120km? Also doesn-Št hit. We tried it^^. Forget even sentries. Too low sig radius and speed. Arty Thrasher? Hahaha. 5 fully tech2 fitted 280mm arty thrashers couldn-Št kill even one at optimal range^^ (we tried to alpha them before they got damps on us).
So the agility tweak will fix... nothing! Really CCp you miss again the point. Main issue here is the combination of interceptors and off grid boosters and not the interceptor itself.
edit: I bet I will get flamed to death from people who don-Št even know how to undock a shuttle without ogb veeeeeeery fast. You shot the wrong ship with the nado... probe out the booster tengu/loki, which will likely have under 20k ehp, which works out to 2 1400 nados...
Can-Št believe how much crap I read here. Links stay always cloaked and start only to decloak and boost when engagement begins.
[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |
Colt Blackhawk
Team Six. The North is Coming
235
|
Posted - 2014.01.23 14:23:00 -
[4] - Quote
Robert Caldera wrote:nerf them more. approve.
Well i think the nerf goes the wrong way. There is no problem with agility. Give intys a slighty bigger signature radius and give them the inability to get links and it is fixed. Maybe reduce flight time of light missiles and give them higher speed, so that they work as counter to unlinked intys. Linked intys are already invulnerable to light missiles^^ Not to mention how broken light drones are^^. Linked intys have as I mentioned above an invulnerable mode actually. It is already hard enough to kill an unlinked inty. But sitting with 5 guys in instalock arty thrashers and seeing a linked inty coming towards us and tackling plus killing without getting killed is just crazy.
[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |
Colt Blackhawk
Team Six. The North is Coming
241
|
Posted - 2014.01.28 08:44:00 -
[5] - Quote
Dear CCP Fozzie. Thank you for breaking this **** even more. I just saw that ceptors and especially linked ones are really completely invulnerable to missiles. By nerfing agility you only hit unlinked ceptors, the linkd ones won-Št get hurt.
Goddam that idiotic "get more alts because we broke the game too much to get new players in" game. [09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |
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